![William O'Connell](bioImg.jpg)
Hi, I'm William.
I'm a web developer, game designer, and magician from Alexandria, Virginia.
Projects
![Subtext logo.](projects/subtext.png)
Subtext
Largest project I've done in a long time. Subtext is an online puzzle game that plays out through real SMS messages, phone calls, emails, etc. Some players will even receive items in the mail.
![Unlisted logo.](projects/unlisted.png)
Unlisted
A tool for magicians that allows a chosen card to be revealed with a borrowed phone. Backend API uses AWS CloudFront + Lambda to ensure scalability.
![Screenshot of Hex Plus.](projects/hexplus.png)
Hex+
Modern implementation of a 1940s board game, made along with my brother Robert, who loves Hex but could never find a good site for real-time play. I did the design, frontend, and some of the backend, he wrote the rest of the backend and dealt with server administration.
![Screenshot of iFlood website.](projects/iflood.png)
GMU iFLOOD
Webapp for the George Mason University Flood Hazards Research Lab that I built for my high school senior mentorship project. The site collects and visualizes data from the lab's various forecast systems, and sends users custom flood alerts by SMS or email.