Hi, I'm William.

I'm a web developer, game designer, and magician from Alexandria, Virginia.



Largest project I've done in a long time. Subtext is an online puzzle game that plays out through real communications: SMS, phone calls, emails, etc. Some players will even receive items in the mail.


Modern implementation of a 1940s board game, made in collaboration with my brother Robert, who loves Hex but could never find a good client to play it on. I did the interface design, the frontend, and most of the backend, he wrote the rest of the backend and dealt with server administration.



Webapp for the George Mason University Flood Hazards Research Lab that I built for my high school senior mentorship project. The site collects and visualizes data from the lab's various forecast systems, and sends users custom flood alerts by SMS or email.


Site for Carol Morgan, artist of drawing, sculpture, watercolor, and collage. Meant to have a classy museum feel. The grids of images always stay proportional and equal width, regardless of the size of the screen or the aspect ratio of the images.